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Skunkware 5
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Skunkware 5.iso
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lib
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X11
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app-defaults
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Xtetris.c
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1995-07-17
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?.eraseStipple: stripe4
?.baseTranslations: #override <Unmap>:Pause()
*Background: black
*BorderColor: white
*Font: -*-helvetica-bold-r-*-*-*-120-*-*-*-*-*-*
*Frame*sensitive: true
*Frame.Buttons*width: 80
*NewGame.fromVert: Start
*NewGame.baseTranslations: #replace <Btn1Down>,<Btn1Up>:NewGame() notify()
*Pause.mapWhenManaged: False
*Pause.baseTranslations: #override <Btn1Down>,<Btn1Up>:Pause()
*Quit.fromVert: NewGame
*Quit.sensitive: True
*Quit.baseTranslations: #replace <Btn1Down>,<Btn1Up>:Quit() notify()
*About.fromVert: Quit
*About.baseTranslations: #replace <Btn1Down>: About()
*Scores.fromVert: About
*Scores.baseTranslations: #override <Btn1Down>: Scores()
*Start.resizeable: True
*Start.sensitive: True
*Start.baseTranslations: #override <Btn1Down>,<Btn1Up>:Start()
*Buttons.borderWidth: 0
*Buttons.fromVert: Status
*Buttons.hSpace: 0
*Buttons.vertDistance: 10
*Buttons.width: 100
*Canvas.fromHoriz: TitleBar
*Canvas.fromVert: TitleBar
*Canvas.height: 480
*Canvas.sensitive: True
*CanvasFrame..baseTranslations: #override <Expose>:Refresh()
*Canvas.accelerators: #override !Shift<Btn1Down>:RotateCCW() \n !<Btn1Down>:MoveLeft() \n !Shift<Btn3Down>:RotateCW() \n !<Btn3Down>:MoveRight() \n !Shift<Btn2Down>:Drop() \n !<Btn2Down>:Drop() \n <Key>space:Drop() \n <Key>h:MoveLeft() \n <Key>q:Quit() \n <Key>p:Pause() \n <Key>s:Start() \n <Key>r:NewGame() \n <Key>Left:MoveLeft() \n <Key>j:RotateCW() \n <Key>Down:RotateCW() \n <Key>Begin:RotateCW() \n <Key>k:RotateCCW() \n <Key>Up:RotateCCW() \n <Key>l:MoveRight() \n <Key>Right:MoveRight()
*Canvas.vertDistance: -22
*Canvas.width: 160
*NextObject.borderWidth: 0
*NextObject.fromHoriz: TitleBar
*NextObject.fromVert: NextObjectLabel
*NextObject.height: 64
*NextObject.horizDistance: -100
*NextObject.width: 64
*NextObject.baseTranslations: #override <Expose>:Refresh()
*NextObjectLabel.Label: Next Object
*NextObjectLabel.borderWidth: 0
*NextObjectLabel.fromVert: TitleBar
*NextObjectLabel.vertDistance: 20
*NextObjectLabel.width: 100
*Shadow.fromHoriz: TitleBar
*Shadow.fromVert: Canvas
*Shadow.height: 16
*Shadow.width: 160
*Shadow.baseTranslations: #override <Expose>:Refresh()
*Status*borderWidth: 0
*Status*displayCaret: False
*Status*resize: True
*Status.Game.string: " "
*Status*width: 80
*Status.Level.string: Level: 0
*Status.Rows.string: Rows: 0
*Status.Score.string: Score: 0
*Status.fromVert: TitleBar
*Status.left: ChainLeft
*Status.right: ChainRight
*Status.vertDistance: 175
*Status.width: 100
*TitleBar.Font: -*-new century schoolbook-*-i-*-*-*-120-*-*-*-*-*-*
*TitleBar.Label: XTETRIS 2.5
*TitleBar.foreground: white
*TitleBar.height: 20
*TitleBar.width: 100
*Object.Background: black
?.ScoreFrame*font: -*-clean-bold-r-*-*-16-*-*-*-*-*-*-*
?.ScoreFrame*baseTranslations: #override <ButtonPress>,<ButtonRelease>:Done()\n <KeyPress>:Done()
?.ScoreFrame.width: 700
*ScoreText*editType: read
*ScoreText.displayCaret: False
*ScoreText*string:
*ScoreText*length: 80
*ScoreText*Scroll: whenNeeded
*ScoreText*width: 700
*ScoreText.height: 300
*ScoreText.resizable: TRUE
*ScoreText*useStringInPlace: True
?.AboutFrame*baseTranslations: #override <ButtonPress>,<ButtonRelease>:Done()\n <KeyPress>:Done()
*AboutText.baseTranslations: #override <ButtonPress>,<ButtonRelease>:Done()\n <KeyPress>:Done()
*AboutText.displayCaret: False
*AboutText*Scroll: whenNeeded
*AboutText.width: 450
*AboutText.height: 300
*customization: .c
*Foreground: wheat
*Frame.Buttons*borderColor: darkslategrey
*Frame.Buttons.Pause.Background: black
*Frame.Buttons.Pause.Foreground: red
*Frame.Buttons.Start.Background: black
*Frame.Buttons.Start.Foreground: green
*Frame.Canvas.background: darkslategrey
*Frame.Shadow.background: darkslategrey
*Frame.Status.Game.Foreground: white
*Frame.TitleBar.background: blue1
*Frame.TitleBar.borderColor: blue
*object0.foreground: red1
*object0.background: red4
*object1.foreground: orange1
*object1.background: orange4
*object2.foreground: yellow1
*object2.background: yellow4
*object3.foreground: green1
*object3.background: green4
*object4.foreground: blue1
*object4.background: blue4
*object5.foreground: cyan1
*object5.background: cyan4
*object6.foreground: purple1
*object6.background: purple4